In a recent episode of Post Games, host Chris Plante explores how video games can help players understand death. He’s interviewing Kaitlin Tremblay, who is working on Ambrosia Sky, a game about death.
“What is it about games that is so useful for exploring the topic?” Plante asks.
“I think there’s something really lovely about the way in which games invite players in,” Tremblay says. There is “something quite lovely about asking a person to cooperate and to be a part of the story, and to move through the space.”
It’s a tone, and a substance of conversation, unlike any I’ve heard on a gaming podcast before. And it underscores what’s so uni …
Read the full story at The Verge.